Marking two decades since Guitar Hero hit the market in North America, offering players everywhere the tools to feel like a rock star. Not in reality, but try convincing someone who's mastered Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes moving along the screen synchronized to a song. Each riff mimicked particular chords, creating the sensation of an authentic live show.
The studio previously tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely billion-dollar series which made a significant impact on numerous of the artists featured, introducing classic bands to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases mostly used rerecorded tracks.
“We reproduced every song because the cost prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”
He adds: “One of the remarkable aspects was the number of parents got in touch expressing gratitude for introducing their children to the songs they adored. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish group the Answer included Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon remembers the way the game brought older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was considered outdated material, however once it got included in the game and teenagers were finding it, abruptly it was cool. That legitimised it, eliminating the outdated label. It gave all our music a new life.”
At that time, the Answer’s debut album remained not available in the US, so Guitar Hero was a key medium for exposure for the group during their a North American tour opening for AC/DC. “The roadies were playing the song during travel, and some of them recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Impact
Music's biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It moved more than half a million copies in its first week, while sales of their songs rose significantly during an era as the industry faced decline.
Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, an online personality achieved an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with similar gameplay and extensive personalization features. The song is difficult enough on expert mode, let alone played at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you should use actual weapons and go to war,” says musician Herman Li.
The band previously completed a successful tour when Through the Fire and Flames appeared in the third game, but Li says it turned them into a household name. “I remember the record label informing us that our records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has risked eclipsing all other accomplishments. Recently, the song featured in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.
Enduring Impact of a Plastic Guitar
The best promotion, be it for cars, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders believed humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
Most of Guitar Hero games were released in just a five-year period from 2005 to 2010, including spin-offs like the DJ version, including a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.
Titles such as the fan project and Fortnite Festival have maintained the community alive, with expectations of a new product from the founders in development. Recently formed developers has entered work on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry following Guitar Hero?
“Our team believed such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”